The most common question in grassroots coaching, and the one with the least satisfying answer: it depends on your grade, and the numbers rarely divide evenly.
Worth saying plainly: "fair" is a decision, not a fact. Different grades and organisations land in different places, and a Year 3 development grade and a Year 13 representative side are not the same problem. What follows is how to make the decision well rather than what your decision should be.
This is the part that trips coaches up, and it is worth understanding because it turns an argument into a calculation. The number of playing slots in a match is fixed: positions on court × periods. Sharing those between your squad is division, and division does not always come out clean.
| Squad size | Quarters each | Can it be equal? |
|---|---|---|
| 7 players | 4 each | Yes — but nobody ever rests |
| 8 players | 3 or 4 | No — 4 players get 4, 4 get 3 |
| 9 players | 3 or 4 | No — 1 player gets 4, 8 get 3 |
| 10 players | 2 or 3 | No — 8 players get 3, 2 get 2 |
| 14 players | 2 each | Yes — exactly even |
| 15 players | 1 or 2 | No — 13 get 2, 2 get 1 |
The pattern generalises: an even split is only possible when your squad size divides the slot count exactly. Everything else has a remainder, and the remainder is the thing you manage.
Write down what you are aiming for — "everyone plays at least half, and I rotate who gets the extra quarter" is a complete policy. Tell the parents in week one. Almost every playing-time complaint is really a complaint about not knowing the rule.
Whatever the remainder is, it should never mean one child plays four quarters while another plays one. If your plan produces a gap of more than a single period, it is the plan that needs changing rather than the squad.
The child who got two quarters this week starts next week. This is the whole ball game, and it is also the part that fails — not through bad intent but because nobody remembers round three by round nine. A record is the only fix.
Four quarters gives you coarse blocks. Eight shorter rotations doubles the slots and halves the unfairness of a remainder. It costs you more substitutions to manage, which is a real trade-off — but it is the single most effective lever you have.
A child who missed two weeks through illness has not had "less than their share" in any meaningful sense. Count from games available, not games played, or you will over-correct.
There are real reasons to depart from equal time, and pretending otherwise does not help anyone. They tend to be these:
What is not defensible is the drift: no stated policy, decisions made in the moment, and a pattern that nobody notices until a parent does. That is the common failure, and it is almost never deliberate.
The netball rotation generator, football lineup generator and basketball lineup generator do the arithmetic above for your actual squad, and show you the spread so you can see how even the split is before the game.
They handle one game. If the pattern across a season is what you are worried about — and it should be — that needs a record, which is what Squaddie keeps.
Last reviewed: September 2026
In junior and development grades, the common standard is at least half the game for every available player, with equal time as the aim. Many NZ junior competitions set a minimum in their own rules, so check your competition handbook first — it takes precedence over any general guidance.
For young age groups and development grades, it is a sound default and the easiest to defend. It becomes less appropriate in competitive secondary and representative sport, where selection on merit is the stated basis. The important thing is that whichever approach applies is known to everyone before the season starts.
Linking game time to attendance is a legitimate policy and a common one. It only works if you state it before the season, apply it to everyone, and account for the fact that an eight-year-old does not control whether they get to training. Consider talking to the parent before reducing game time.
A spreadsheet works if you fill it in every single week; most coaches do not, which is the honest reason apps like Squaddie exist. However you do it, the requirement is that the total is in front of you at the moment you pick the lineup, not in a file you consult at the end of the year.
Start by checking whether they are right — they often are, and usually not because anyone intended it. If you have the numbers, share them. If you do not, say so and start keeping them. <a href="/coaching/parent-communication">Talking to parents about playing time</a> goes into the conversation itself.
Turning a playing-time policy into a rotation you can follow on the sideline.
Setting expectations so this never becomes a complaint.
Do the maths above for your own squad, free.
The decision that happens before playing time even arises.
Squaddie keeps a running playing-time total per player, so the answer to "has everyone had a fair go?" is a number.
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