A rotation decided in advance takes ten minutes. A rotation improvised at half time costs you the rest of the game, and is how the same child quietly ends up missing out.
The distinction between a rotation and substitutions matters. Substitutions are reactive: someone is tired, something is not working. A rotation is the structure you start from, and it is what keeps playing time even when the game gets absorbing and you stop thinking about the bench.
Everything downstream depends on the squad size, so this comes first. A rotation built for twelve and played with nine is not a rotation.
Positions × periods. Seven netball positions over four quarters is 28. Five basketball positions over four quarters is 20. This number is what you are sharing out, and knowing it tells you immediately whether an even split is possible.
Slots ÷ squad size. The whole number is everyone's baseline; the remainder is the number of players who get one extra period. Nine netballers over 28 slots means everyone gets three and one player gets four.
Whoever got the short end last week gets the extra period this week. If you are not carrying that forward, your rotation is fair within one game and unfair across a season — which is the version that upsets people.
Decide who is on in each period first, and only then decide where they play. Doing it the other way round — filling GS, then GA, then WA — means the fairest player gets consumed by whichever position you happened to write down first.
On paper, on your phone, whatever. The plan that exists only in your head is the plan that changes at 2-0 down.
Slot counts for the most common junior formats, assuming the standard number of periods. Use these to sanity-check a squad size before the season starts — a squad of nine in a seven-a-side sport is a much harder rotation than a squad of fourteen.
| Sport | On court | Periods | Slots | Squad sizes that divide evenly |
|---|---|---|---|---|
| Netball | 7 | 4 quarters | 28 | 7, 14, 28 |
| Netball (futureFERNS Yr 5–6) | 6 | 4 quarters | 24 | 6, 8, 12, 24 |
| Football 11 a side | 11 | 2 halves | 22 | 11, 22 |
| Football 7 a side | 7 | 4 quarters | 28 | 7, 14, 28 |
| Basketball | 5 | 4 quarters | 20 | 5, 10, 20 |
| Volleyball | 6 | 3 sets | 18 | 6, 9, 18 |
| Water polo | 7 | 4 quarters | 28 | 7, 14, 28 |
Formats vary by grade and competition — these are the common NZ junior shapes, not a rule. Check your competition handbook.
The division above is simple but fiddly, and doing it on a Friday night with a changing squad is exactly the sort of task that gets skipped. The free netball rotation generator, football lineup generator and basketball lineup generator take your squad and format and produce the whole rotation, including the bench list, with no account needed.
For the carry-forward part — the bit that actually determines whether a season is fair — see how Squaddie tracks playing time across rounds.
Last reviewed: September 2026
At minimum once per period, which for most sports means quarters or halves. More frequent rotation gives you finer control over playing time — eight short blocks rather than four quarters roughly halves the unfairness of an awkward squad size — at the cost of more substitutions to manage. For young age groups the finer split is usually worth it.
Generally yes. Most junior development guidance favours exposing children to several positions rather than specialising early, both for skill development and because a child labelled as a defender at nine tends to stay one. The practical exception is goalkeeper, where some children genuinely want the role.
Track playing time as a proportion of games available rather than a raw count, otherwise players who miss weeks look artificially under-played and you over-correct. Plan each week's rotation from the squad you actually have, using the running totals to decide who is owed.
Usually less, and sometimes not at all — competitive grades typically select and substitute on merit. Even then, a player who never gets on is worth a conversation: either about the grade being right for them, or about what they would need to do to get minutes.
Squaddie builds the rotation and remembers it, so next week starts from what actually happened.
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