Age-matched rugby drills, ready-made sessions and a 10-week season programme for every age group, from Rippa through to senior and open rugby. Every drill says how much contact it involves, so you can plan a safe session in minutes.
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Most volunteer rugby coaches inherit a bag of balls and a field booking. The hub gives you the rest: a week-by-week plan that builds from catch-and-pass basics to phase play, and drills you can run straight from your phone at training.
Junior drills follow the age-grade approach: Rippa for the youngest players, then tackle technique taught in steps before full contact.
| Age group | Focus | Season programme | Session plans |
|---|---|---|---|
| Year 1–2 (Rippa) | Running with the ball, rips, try-scoring and fun games | 10 weeks | 3 |
| Year 3–4 (Rippa) | Passing on the run, support play, evasion and Rippa match play | 10 weeks | 3 |
| Year 5–6 | Safe falling, kneeling tackle technique, spin passes, overlaps and first lineouts | 10 weeks | 3 |
| Year 7–8 | Tackle progressions, ruck clean-out, scrum body position, kicking for touch, drift defence | 10 weeks | 3 |
| Year 9–10 | Mauls, double tackles, breakdown decisions, phase play, red-zone attack | 10 weeks | 3 |
| Senior / Open | Defensive systems, attack pods, lineout calls, opposed scrums, scenario games | 10 weeks | 3 |
Drill counts by category: attack 11, game play 10, defence 9, tactics 9, set piece 9, passing 7, breakdown 7, warm-ups 5, tackling 5, kicking 3, fitness 2, catching 1.
51 drills are non-contact, 20 are light contact and 7 are full contact, so you always know what you’re asking of the players.
Short phrases to call out during the drill, like the ones you’d hear from an experienced coach.
What usually goes wrong, and what to say to correct it.
Clear signs the drill is working, so you know when to make it harder.
Drill-specific safety reminders, alongside RugbySmart-style coaching tips.
Progressions and regressions so one drill works for a mixed-ability squad.
Rippa Traffic Lights, Try-Line Race and Rippa Relay for the youngest players. Shadow and Rip and Three-Person Attack for Year 3–4. Pop Pass Pairs and Pick and Go Relay through the middle years, then Kicking for Touch, Phase Play: Walk to Live, Red Zone Attack and Three-Second Ruck for the older grades.
The full library, the session plans and the season programmes are in the Squaddie app. For match day, see rugby team management and the live tracker.
One tracker for 15s, Sevens, 10s, League, Touch and Rippa: code-specific scoring, sin-bin timers and minimum-play warnings.
Try, conversion, penalty goal, drop goal, field goal or touchdown buttons to suit 15s, Sevens, 10s, League, Touch or Rippa, with the right clock for each.
Yellow cards start a live countdown so you know exactly when the player can come back on.
Minutes for everyone on and off the field, with a warning when a rule like Rippa’s half-game minimum is at risk.
When you finalise the match, coaches, players and linked parents get a push notification with the result.
Six: Year 1–2 and Year 3–4 (Rippa), Year 5–6, Year 7–8, Year 9–10 and Senior / Open. Each has its own 10-week season programme and three session plans.
Yes. Year 1–2 and Year 3–4 are built around Rippa, with rip-tag drills, fun games and tips on explaining Rippa rules to parents.
Every drill is tagged non-contact, light contact or full contact. Of the 78 drills, 51 are non-contact.
The training content is written for rugby union, from Rippa to senior. The live match tracker supports 15s, Sevens, 10s, League, Touch and Rippa.
The Training Hub is included with Squaddie. See pricing for what each plan includes.
Drills, session plans and a full season programme for your age group, in the app you use for lineups.
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