Run your rugby team from one app: availability, lineups, a touchline match tracker that knows the rules of your code, and a Training Hub with drills from Rippa to senior.
Free forever for your first team · No credit card
A rugby coach on match day is juggling the score, the clock, who is in the sin bin and whether every kid has had their minutes. Squaddie puts all of it on one screen you can run one-handed.
Try, conversion, penalty goal, drop goal, field goal or touchdown buttons to suit 15s, Sevens, 10s, League, Touch or Rippa, with the right clock for each.
Yellow cards start a live countdown so you know exactly when the player can come back on.
Minutes for everyone on and off the field, with a warning when a rule like Rippa’s half-game minimum is at risk.
When you finalise the match, coaches, players and linked parents get a push notification with the result.
An on-field grid with each player’s minutes, points and cards, and a bench strip showing how long each sub has waited.
Taps are queued on the phone and synced when you’re back in coverage, with undo on every action.
Tries, conversions, penalty goals, tackles (or rips in Rippa) and subs on the web match page.
The Live Scoring card on the match page works on a laptop or tablet as well as the app, so a team manager can keep the score while the coach coaches.
| Code | Scoring buttons | Good for |
|---|---|---|
| Rugby 15s | Try, conversion, penalty goal, drop goal, penalty try | Club and school XVs |
| Sevens | Try, conversion, penalty goal, drop goal, penalty try | Sevens tournaments |
| 10s | Try, conversion, penalty goal, drop goal, penalty try | Social and festival rugby |
| Rugby League | Try, conversion, penalty goal, field goal | League teams |
| Touch | Touchdown | School and social touch |
| Rippa | Try | Junior non-contact rugby |
The match clock, sin-bin length and sub rules are filled in from each code’s defaults, and you can change them for your competition.
78 drills, 18 session plans and a 10-week season programme for each age group, Rippa to senior.
30 non-contact touch drills and 10-week programmes for Year 3–10.
Parents mark availability, and you build the lineup for your a-side format before the game.
Rugby 15s, Sevens, 10s, Rugby League, Touch and Rippa. The tracker picks up the code from your team’s sport.
Yes. A yellow card starts a countdown for that player, using your code’s sin-bin length.
Yes. The tracker counts every player’s minutes and warns you when a minimum-play rule, like Rippa’s half-game rule, is at risk.
Yes. Parents linked to the team get a push notification with the final score when you finish the match.
Yes. The rugby Training Hub has drills, session plans and a 10-week season programme for each age group.
Your first team is free. See pricing for what each plan includes.
Lineups, the live tracker and a full Training Hub. Free for your first team.
Start freeFree forever for your first team · No credit card